Beta: Zob's Dungeon Crashers


This motley crew may lack finesse, but carry a big stick or two as they lumber on forwards into the adventure before them. This group of friends recently met up in the call for adventurers and decided they could work well together as they all share a common tactic: The best way to stay alive is to make sure your enemies are dead before they can put up much of a fight.

Human Favored Soul

Frank is the leader of the crew. He carries a large sword and looks like he knows how to use it.

STR 18
DEX 12
CON 14
WIS 10
CHA 16

HP: 13
AC: 15

Feats: Toughness, Heavy Armor Proficiency
Skills: Concentration +6, Diplomacy +7

(5/day) 0th: Cure Minor Wounds, Detect Magic, Light, Create Water
(5/day) 1st: Lesser Vigor, Divine Favor, Shield of Faith

Languages: Common, Undercommon


Half-Orc Fighter

If Frank wasn’t strong enough, then there’s Wally. He’s a Half-Orc with a long chain with a spike on the end. Do you want to mess with that? I don’t really advise talking with him either, he’s not much the conversationalist.

STR: 20
DEX: 14
CON: 16
INT: 10
WIS: 10
CHA: 6

HP: 13
AC: 16

Feats: Exotic Weapon Proficiency (Spiked Chain), Power Attack
Skills: Climb, Jump, Spellcraft, Swim

Languages: Common, Orc


Human Cleric of Travel and War

Clyde is a cleric with style. Not only is he your typical holy symbol wielding undead bane healer, but he also seems to know his way around a longbow. Sort of. It’s a work in progress thing.

STR: 8
DEX: 12
CON: 14
INT: 10
WIS: 18
CHA: 16

HP: 10
AC: 15

Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Skills: Concentration, Listen, Spot

Domains: War, Travel

0: 3/day
1: 2/day (+1 domain/day)

Languages: Common, Celestial


Human Wizard

Bringing up the rear is Bob, a recent graduate from the college of Wizardry, who is eager to continue learning the arcane ways. Bob is the smarts of the group, but until he gets used to the arcane ways he may be a liability in combat…

STR: 10
DEX: 14
CON: 16
INT: 18
WIS: 12
CHA: 8

AC: 16 (Mage Armor)
HP: 10

Feats: Improved Initiative, Spell Focus(Evocation), Toughness, Alertness (familiar)
Skills: Concentration, Decipher Script, Spellcraft, Knowledge Arcana, Dungeoneering, Religion, and Planes.

3/day 0: (All Cantrips Known)
2/day + 1 Conj Domain 1st: Mage Armor, Shield, Magic Missile, Burning Hands, Grease, Enlarge Person, Identify, Comprehend Languages

Languages: Common, Kobold, Gnoll, Abyssal, Infernal, Ogre


Beta: Zob's Dungeon Crashers

Endless Dungeon Taloswind Zoblefu