Dragnar's Emporium

Pzo1114 merchant

Before you stands a funny looking man, He is dressed in rag tagged attire that seems unfitting of anyone of civilised means. He has a scrupulous face and wide eyes, wearing knee high boots, Blue striped pyjama pants, a wide leather belt, a simple vest and a long royal coat. every time you see him he is wearing a different hat, bobble or accessory.

“Ahh welcome welcome… This is The Magnificent Emporium of Recently Acquired Goods, Everything you see before you was once the belonging of some poor sod… I mean great adventurer.”

He says trying to recover quickly. he looks at you nervously for a moment before calming himself and continuing

“Whom like your self has found their way… Somehow… into my domain…. At first I had nothing to offer but food and minor magical services but as they… you have kept coming, well you see it was only natural that I open up shop.”

He says as he spreads his arms wide indicating the store before you.

“Dragnar the Magnificent Merchant of Marvels at your service.”



Services
Service Effect Market Price (gp)
Identify Identifies a magical item for you 100
Room, Poor Heal at normal rates 5/person
Room, Good Heal at Double Rates 25/person
Room, Great Heal at Quadruple Rates 125/person
Meal, Poor Stew, and some Bread, Water or Watery Ale 1g/person
Meal, Good T-bone Steak, Mutton leg, Wine or Ale 3g/person
Meal, Great Large meal, Multiple courses, Fine wine and Lager 10g/person
Heroes’ Feast Cure all diseases, sickness, nausea. Immune poison, 1d8+10 temp hp, +1 Attack/Will (moral) for 12 hours 1500

Dragnar’s Inventory

Consumables
Item Name Effect Market Price (gp)
Pint of Ale Slightly inebriating liquid, perfect thing to take the edge off. 1
Rations Trail Rations for 1 day 2
Water skin (full) Water for 4 days for 1 creature 5
Blessed bandage Immediately stabilizes target 10
Scroll, 0-level spell Use a particular 0-level spell, once 12.5
Scroll, 1st-level spell Use a particular 1st-level spell, once 25
Oil of magic weapon Weapon gains +1 enhancement bonus 50
Potion of enlarge person Double in size 50
Potion of cure light wounds Heal 1d8+1 points of damage 50
Skill shard +2 on next check with a specific skill 50
Universal solvent Dissolves sovereign glue, tanglefoot bags, and kuo-toa adhesive 50
Scroll, 2nd-level spell Use a particular 2nd-level spell, once 150
Skill shard, greater +5 on next check with a specific skill 200
Silversheen Gives weapon properties of alchemical silver for 1 hour 250
Potion of barkskin +2 +2 enhancement bonus to natural armor 300
Potion of bear’s endurance +4 enhancement bonus to Con 300
Potion of bull’s strength +4 enhancement bonus to Str 300
Potion of cat’s grace +4 enhancement bonus to Dex 300
Potion of cure moderate wounds Heal 2d8+3 points of damage 300
Potion of darkvision Gain darkvision out to 60 ft. 300
Potion of delay poison Temporarily stop poison from harming you 300
Potion of eagle’s splendor +4 enhancement bonus to Cha 300
Potion of fox’s cunning +4 enhancement bonus to Int 300
Potion of lesser restoration Magical ability penalty is dispelled or ld4 ability damage is repaired 300
Potion of owl’s wisdom +4 enhancement bonus to Wis 300
Scroll, 3rd-level spell Use a particular 3rd-level spell, once 375
Wand, 0-level spell Use a particular 0-level spell 50 times 375
Life ring Featherfall for up to four creatures, once 400
Glitter stone Renders hidden creatures visible within 10-ft. radius, once 450
Scroll, 4th-level spell Use a particular 4th-level spell, once 700
Potion of cure serious wounds Heal 3d8+5 hit points of damage 750
Potion of neutralize poison Immunity to poison, venom in or on you neutralized 750
Potion of remove blindness/deafness Cure normal or magical blindness or deafness 750
Potion of remove curse Frees you from curse 750
Potion of remove disease Cures you of all diseases 750
Wand, 1st-level spell Use a particular 1st-level spell 50 times 750
Blast disk Effective as proximity or timed mine that deals fire damage 900
Scroll, 5th-level spell Use a particular 5th-level spell, once 1,125
Scroll, 6th-level spell Use a particular 6th-level spell, once 1,650
Healing salve Heals various amounts of damage, 10 applications 2,250
Scroll, 7th-level spell Use a particular 7th-level spell, once 2,275
Scroll, 8th-level spell Use a particular 8th-level spell, once 3,000
Scroll, 9th-level spell Use a particular 9th-level spell, once 3,825
Wand, 2nd-level spell Use a particular 2nd-level spell 50 times 4,500
Wand, 3rd-level spell Use a particular 3rd-level spell 50 times 11,250
Wand, 4th-level spell Use a particular 4th-level spell 50 times 21,000
Wand of dispel magic Use dispel magic (CL 10th) 50 times 22,500
Weapons
Item Name Effect Market Price (gp)
Base Base Items in the PHB Base Price
Masterwork Masterwork Quality Weapon Base Price +300
Magical (+1) Magical Enhancement Bonus +1 Base Price +2300
Magical (+2) Magical Enhancement Bonus +2 Base Price +8300
Magical (+3) Magical Enhancement Bonus +3 Base Price +18300
Magical (+4) Magical Enhancement Bonus +4 Base Price +32300
Magical (+5) Magical Enhancement Bonus +5 Base Price +50300
Magical (+6) Magical Enhancement Bonus +6 Base Price +72300
Magical (+7) Magical Enhancement Bonus +7 Base Price +98300
Magical (+8) Magical Enhancement Bonus +8 Base Price +128300
Magical (+9) Magical Enhancement Bonus +9 Base Price +162300
Magical (+10) Magical Enhancement Bonus +10 Base Price +200300

Double weapons are effectively twice as expensive

Weapon Properties
Ability Effect Enhancement Modifier
Bane +2 bonus, +2d6 damage against one type of creature +1
Berserker +1d8 damage while raging; two-handed weapons only +1
Corrosive +1d6 acid damage +1
Flaming +1d6 fire damag +1
Frost +1d6 cold damage +1
Ghost strike As ghost touch, can deal sneak attacks and critical hits to undead +1
Ghost touch Deals damage normally to/can be used by incorporeal creatures +1
Keen Double threat range, piercing or slashing weapons only +1
Impact Double threat range, bludgeoning weapons only +1
Shock +1d6 electricity damage +1
Throwing Range increment of 10 ft., can be thrown +1
Vicious +2d6 damage, 1d6 damage to you on every attack +1
Collision +5 damage on each successful attack +2
Vampiric +ld6 damage to living creatures, healed of amount equal to extra damage +2
Name Effect Price
Ranged Weapon Properties
Ability Effect Enhancement Modifier
Knockback 3/day pushes back target 5 ft. +1
Quick loading Reload quickly, store 100 bolts in extra dimensional space +1
Seeking Negate any miss chances +1
Transmuting Transforms to overcome target’s damage reduction +2
Specific Weapons
Item Name Effect Market Price (gp)
Javelin of lightning Becomes 5d6 lightning bolt when thrown 1500
Bladed crossbow +1 heavy crossbow, also functions as +1 battleaxe 4,660
Manticore greatsword +1 greatsword, 6/day launch spikes as thrown weapon 5,350
Death spike +1 cold iron spear, reduce target to fewer than 0 hp to gain several bonuses 6,304
Forceful skylance +1 lance, 3/day magic missile (three missiles) 8,310
Rogue blade +1 rapier, 2/day blink for 6 rounds 12,320
Explosive sling +1 sling, +2d6 fire damage to target and creatures within 10 ft. 36,300
Armor And Shields
Item Name Effect Market Price (gp)
Base Base Items in the PHB Base Price
Masterwork Masterwork Quality Weapon Base Price +150
Magical (+1) Magical Enhancement Bonus +1 Base Price +1150
Magical (+2) Magical Enhancement Bonus +2 Base Price +4150
Magical (+3) Magical Enhancement Bonus +3 Base Price +9150
Magical (+4) Magical Enhancement Bonus +4 Base Price +16150
Magical (+5) Magical Enhancement Bonus +5 Base Price +25150
Magical (+6) Magical Enhancement Bonus +6 Base Price +36150
Magical (+7) Magical Enhancement Bonus +7 Base Price +49150
Magical (+8) Magical Enhancement Bonus +8 Base Price +64150
Magical (+9) Magical Enhancement Bonus +9 Base Price +81150
Magical (+10) Magical Enhancement Bonus +10 Base Price +100150
Armor Properties
Ability Effect Enhancement Modifier
Agility +1 on Reflex saves +500
Stamina +1 on Fortitude saves +500
Fortification, light 25% chance to negate criticals, sneak attacks +1
Ghost ward Armor’s enhancement bonus applies against touch attacks +1
Shadow +5 on Hide +3,750
Silent moves +5 on Move Silently +3,750
Healing 1/day healed of 2d8+5 damage +8000
Acid resistance Absorbs 10 points of acid damage per attack 18000
Cold resistance Absorbs 10 points of cold damage per attack +18,000
Electricity resistance Absorbs 10 points of electricity damage per attack +18,000
Fire resistance Absorbs 10 points of fire damage per attack +18,000
Sonic resistance Absorbs 10 points of sonic damage per attack +18,000
Specific Armor
Item Name Effect Market Price (gp)
Mithral shirt Mithral chain shirt is lightweight 1,100
Shield of mercy +1 heavy steel shield, expend smite attempts to heal damage 2,170
Elven chain Mithral chainmail is considered light armor and has lower penalties 4,150
Rhino hide +2 hide, deals extra 2d6 damage on successful charge attacks 5,165
Spined shield +1 heavy steel shield, 3/day fire a spine 5,580
Zombie hide armor +1 hide, damage reduction 5/slashing 16,165
Wondrous Items
Item Name Effect Market Price (gp)
Bracers of quick strike 1/day make one additional attack after a full attack action 1,400
Bracers of archery, lesser Use all bows, +1 on attack rolls using bows with which you are proficient 5,000
Wand bracelet Store and retrieve up to four items of no more than 3 lb. each 12,000
Robe of useful items Create a number of mundane items 7,000
Goggles of minute seeing +5 bonus on Search for concealed objects within 1 ft. 1,250
Crystal mask of detection +10 on Search 10,000
Boots of swift passage 5/day teleport 20 ft. 5,000
Boots of levitation Levitate at will 7,500
Gloves of fortunate striking 1/day reroll 1 attack roll 2,000
Gauntlets of ogre power +2 enhancement bonus to Str 4000
Gloves of Dexterity +2 +2 enhancement bonus to Dex 4,000
Gloves of endless javelins Gloves of endless javelins 7,000
Glove of storing Stores one item in stasis 10,000
Gloves of Dexterity +4 +4 enhancement bonus to Dex 16,000
Gloves of Dexterity +6 +6 enhancement bonus to Dex 36,000
Watch lamp Creates torch-like light at shoulder 1000
Ring of protection +1 +1 deflection bonus to AC 2,000
Ring of sustenance Nourished, 2 hours of sleep gives benefit of 8 hours 2,500
Lockpicking ring +5 on Open Lock, 1/day knock 3,500
Ring of antivenom 1/day neutralize poison, self only 8,000
Ring of protection +2 +2 deflection bonus to AC 8,000
Ring of energy resistance, minor Resistance 10 to one type of energy 12,000
Ring of protection +3 +3 deflection bonus to AC 18,000
Ring of wizardry I Doubles 1st-level spells per day 20,000
Ring of protection +4 +4 deflection bonus to AC 32,000
Ring of wizardry II Doubles 2nd-level spells per day 40,000
Ring of protection +5 +5 deflection bonus to AC 50,000
Ring of universal energy resistance Resistance 10 to all types of energy 60,000
Cloak of resistance +1 +1 resistance bonus on all saving throw 1,000
Cloak of resistance +2 +2 resistance bonus on all saving throws 4,000
Cloak of resistance +3 +3 resistance bonus on all saving throws 9,000
Cloak of resistance +4 +4 resistance bonus on all saving throws 16,000
Cloak of resistance +5 +5 resistance bonus on all saving throws 25,000
Mantle of spell resistance Spell resistance 21 90,000
Hand of the mage Mage hand at will 900
Amulet of natural armor +1 +1 enhancement bonus to natural armor 2,000
Amulet of health +2 +2 enhancement bonus to Con 4,000
Amulet of fortune prevailing 1/day reroll one saving throw 5,000
Amulet of emergency healing 3/day heal ld4+5 points of damage, even to creatures under-9 hp 6,000
Amulet of natural armor +2 +2 enhancement bonus to natural armor 8,000
Amulet of health +4 +4 enhancement bonus to Con 16,000
Amulet of natural armor +3 +3 enhancement bonus to natural armor 18,000
Amulet of natural armor +4 +4 enhancement bonus to natural armor 32,000
Amulet of health +6 +6 enhancement bonus to Con 36,000
Amulet of natural armor +5 +5 enhancement bonus to natural armor 50,000
Belt of hidden pouches Holds items in 30 pockets, which function as small bags of holding 5,000
Monk’s belt AC and unarmed damage as monk of five levels higher, extra uses of stunning attack 13,000
Belt of giant strength +4 +4 enhancement bonus to Str 16,000
Belt of giant strength +6 +6 enhancement bonus to Str 36,000
Pearl of power, 1st-level spell 1/day regain one 1st-level spell already cast 1,000
Memento magica, 1st-level spell 1/day regain a previously used 1st-level spell slot 1,500
Field provisions box 1/day produces full day’s sustenance for up to fifteen humans or five horses 5,000
Quiver of Ehlonna Stores up to eighty-four objects of various sizes 1,800
Heward’s handy haversack Holds up to 120 lb., but weighs only 5 lb. 2,000
Dragnar’s Specials
Weekly Specials
Item Name Effect Market Price (gp)
Potion of cure light Heals 1d8+1 45
Healing Belt +2 on Heal; 3 charges, heal damage with a touch 2500
Rope of Climbing Can be commanded to uncoil in any direction, can fasten or knot itself 2500
Metamagic rod, Extend, lesser 3/day cast a spell of up to 3rd level as though affected by Extend Spell 2500

Dragnar's Emporium

Endless Dungeon Taloswind Taloswind